﻿using System.Collections.Generic;
using UnityEngine;

public class LevelData
{
        public int level;
        public string name;
        public int row;
        public int col;
        public int boshu;
        public List<Vector2> roads = new List<Vector2>();
        public int enimyNumPerBoshu;
        public int nextLevel;
        public int deleyPerBoshu;
        public float generatorInterval;
}